Brooklyn, NY  · 

Barnatt Wu

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CS senior at Stevens Institute of Technology. I build full-stack apps and distributed systems and the occasional game dev.

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Who I Am

About Me

I'm passionate about building expressive, interactive systems. Whether it's designing fast-paced roguelike games, prototyping AI tools and applying them, or developing web apps and systems from the ground up, I love exploring the boundaries of how we create and interact with digital experiences.

Lately I've been diving into machine learning and local AI, how to make powerful models run and use them in real-world applications. If you're into games, distributed systems, or building at the edge of what's possible, I'd love to connect.

Tools I Work With

Where I've Worked

Experience

IMPACCT Brooklyn

Software Engineer (Contract)

Jul 2025 – Oct 2025

Remote

  • Developed a full-stack housing operations platform supporting financial workflows for 3 portfolios (80+ properties), used by internal finance staff.
  • Built a time-span–aware financial reporting engine with dynamic filters, cutting monthly report generation time from 2–3 hours to under 5 minutes.
  • Implemented a secure document ingestion pipeline for monthly reports, reducing manual data cleanup by 40%.
Next.jsTypeScriptNode.jsPostgreSQL, Microsoft Azure

New York City Economic Development Corporation

Multimedia & Geospatial Information Systems Intern

Jul 2023 – Aug 2023

New York, NY

  • Automated weekly geospatial data processing of 10K+ records using Python and ArcPy, eliminating hours of manual updates each week.
  • Built internal React applications integrating ESRI APIs, accelerating planning team map visualization workflows.
PythonArcPyReactESRI APIs

What I've Built

Projects

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JavaScriptLLMsONNX RuntimeWD14CLIP

AI Image Tagger

Eagle plugin for automatic image tagging using local ONNX models, CLIP, and LLMs

View Project →
Electron.jsNode.jsOllamaChromaDBGPT-SoVITS

Aiko – AI Desktop Companion

Local-first AI companion with offline LLM, TTS, and persistent memory

View Project →
Unreal Engine 5C++BlueprintsGAS

Project Bullet

Roguelike top-down bullet-hell prototype built in Unreal Engine 5

View Project →
Next.jsTypeScriptWebSocketsRedisMongoDB

Orion Messaging

Distributed real-time chat platform with microservices and Kubernetes

View Project →
Godot EngineGDScript

Fallen Kingdom

Vampire Survivors-inspired arena roguelike built in Godot

View Project →
Next.jsJavaScriptReactNode.jsMongoDB

Simple Kanban

Full-stack kanban board with drag-and-drop and real-time persistence

Open Source

GitHub Activity

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eagle-ai-image-tagger

Eagle plugin for generating and refining image tags using AI vision models or LLMs.

JavaScript1today
rosetta

Rosetta is a video translation platform that allows users to upload videos and translate the audio into subtitles into other languages

TypeScript8d ago
CS546_Final_Project

No description

JavaScript21y ago
Fallen-Kingdom-Roguelike

A roguelike-survivors game

GDScript1y ago
Simple-Kanban-NextJS

A migrated version of my Kanban Board into the Nextjs framework.

JavaScript1y ago
orion-messaging

No description

TypeScript22y ago

Get In Touch

Let's Connect

Whether you're looking to hire, or just chat about me, tech, or games, I'm always open. Reach out through any of the links below.

Email

bwu22@stevens.edu

LinkedIn

linkedin.com/in/barnattwu

GitHub

github.com/BarnattW