Brooklyn, NY ·
CS senior at Stevens Institute of Technology. I build full-stack apps and distributed systems and the occasional game dev.
Who I Am
I'm passionate about building expressive, interactive systems. Whether it's designing fast-paced roguelike games, prototyping AI tools and applying them, or developing web apps and systems from the ground up, I love exploring the boundaries of how we create and interact with digital experiences.
Lately I've been diving into machine learning and local AI, how to make powerful models run and use them in real-world applications. If you're into games, distributed systems, or building at the edge of what's possible, I'd love to connect.
Python, TypeScript, JavaScript, C++, SQL, C#, Java
B.S. Computer Science, GPA 3.69 | Stevens Institute of Technology, Expected May 2026
React, Next.js, Node.js, NestJS, PyTorch, Docker, Azure, AWS
PostgreSQL, MongoDB, Redis, Kafka, Kubernetes




Where I've Worked
Software Engineer (Contract)
Jul 2025 – Oct 2025
Remote
Multimedia & Geospatial Information Systems Intern
Jul 2023 – Aug 2023
New York, NY
What I've Built
Eagle plugin for automatic image tagging using local ONNX models, CLIP, and LLMs
Local-first AI companion with offline LLM, TTS, and persistent memory
Roguelike top-down bullet-hell prototype built in Unreal Engine 5
Distributed real-time chat platform with microservices and Kubernetes
Vampire Survivors-inspired arena roguelike built in Godot
Full-stack kanban board with drag-and-drop and real-time persistence
Open Source
Eagle plugin for generating and refining image tags using AI vision models or LLMs.
Rosetta is a video translation platform that allows users to upload videos and translate the audio into subtitles into other languages
No description
A roguelike-survivors game
A migrated version of my Kanban Board into the Nextjs framework.
No description
Get In Touch
Whether you're looking to hire, or just chat about me, tech, or games, I'm always open. Reach out through any of the links below.